![]() Secondly, from its conception, the Vulkan API has always been built to offer a more powerful alternative to OpenGL. Thus, gamers who wanted to play their Nintendo Switch games on an AMD GPU’s (and Intel’s embedded GPU’s) had to make do with very poor performance until now. Firstly, the GPU in the actual Nintendo Switch is based on Nvidia architecture. The integration of a Vulkan back-end renderer is a big deal for two primary reasons. While this version was initially the privilege of only patreon backers, it has finally been made available to everyone. In case you missed it, the team behind one of the best and fastest growing emulators for the Nintendo Switch has made a public release of a build that can utilise the Vulkan API.
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